Katamari Damacy

Having just purchased a PS2 within the last month, you’ll have to excuse Pagan and me for not joining the rallying cry for Katamari Damacy earlier. Well then, many belated yet cheery and heartfelt rah-rah’s all around.

Keita Takahashi, creator of Katamari Damacy: “The idea behind Katamari Damacy just came to me. It’s not as if I had been walking around town, saw a large ball with something stuck to it, and suddenly was hit by inspiration. Current games suffer from a distinct lack of originality, and this sparked my desire to create something totally unique. It’s great that there are many types of videogames, but I’ve always wanted to create something different that can only be done in a game.”

Keita Takahashi speaks on video here.

I can see Pagan wearing this hat:

Screenshots of Katamari Damacy 2, to be released in Japan later this year.

I have been conceptually excited about video games for years, but never found one I could actually get an interest in sitting down to play, until this one, recently:

Resident Evil 4

Who knew killing zombies could be so frickin’ fun? This game is gorgeously designed and universally acclaimed as years ahead of it’s time. If you want to see the future of gaming, see Katamari Damacy, Resident Evil 4, Electroplankton and Nintendogs, the “pet project” of legendary game designer Shigeru Miyamoto.

See also:

Researchers Tout Positive Effects of Video Games
“Some who’ve studied the subject say, surprisingly, video games, played in moderation, can actually help young people develop mental skills that will serve them well in adult life.”

A Gamer’s Manifesto

Call for Radical Rethink of Games

Console Makers Brace for War

. . . and Kotaku, the first place I go for gaming news.